
TFQ version 3 zip should have pak7.pak, pak8.pak, and the files that need to be in their normal directory structure (gamex86.dll, the docs, list.txt, player models, etc).

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Some things added:

- version 3 gamex86.dll

- TFQv03 Bindings text

- TFQv03.doc

- "tfq_chars.dat" in the scripts folder. This file has to do with our character types. Don't edit.

- "list.txt" in the server folder.  This file is for defining which characters are in the game and how they behave transform-wise (edit it to add/remove player models).

- Maps like Sherman Dam, brut, crystal, and moon (by Canobis). Also, the Unicron map by MultiCron DK.

- Laser beak models/monster files.

- Player models: Gears, Shockwave, Swoop, Thrust, Vibrate


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General Game Info:

Game modes
CTF: run game with +deathmatch 1 +set ctf 1
CTM: run game with +deathmatch 1 +set matrix 1
TEAM: run game with +deathmatch 1 +set team 1


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New Maps added to TFQv03:

By MuliCron DK -	unicron.bsp

By Canobis -		brut.bsp
			crystal.bsp
			moon.bsp
			sherman.bsp

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WARNING:

Ejecting Laserbeak (using the shoot button) from Soundwave works, but there's no way to get back to Soundwave (that I know of) without killing him by flying into energon or switching characters. He can't shoot either. So it doesn't do any good in deathmatch, it's only cool to check out on your own sometime (even then, the view is from right inside him so things look kinda funky).


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Edit the "list.txt" file to add or remove Transformers from the character menu (this must be done to add new characters to the game). Here is what the columns mean, as I understand it:

Column 1	Column 2	Column 3	Column 4		Column 5
model name	menu name	skin name	transform class		affiliation autobot/decepticon

I might have the model name and menu name columns reversed. To be safe, keep these the same.

Here's a list of the transform classes :

car		//drivable
dino		//grimlock
flyer		//swoop
insect		//sticks to wall when in air (jump onto wall)
jet		//flys, shoots machine gun
static		//doesn't move, shoots out guided missiles
tank		//shoots rockets
gun		//shockwave

BEWARE: all the classes must be written in lower case in list.txt or they won't work (it won't crash, but it won't do anything useful either)


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Possible solution if Q2 keeps trying to bail out of TFQ:

run quake2 with the command line

quake2.exe +set game tfq +menu_main

you should be at the main menu. now got to multiplayer -> start network
server etc

The problem with q2 is that it wants to override any custom configs.


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Current bindings (see bindings.txt for all of them):

type in 'give hologram' and 'use hologram' to give/use

transform bind is 'transform'

chasecam bind is 'chasecam'

character selection bind is 'switch'


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Frames for a flying creature player model (I think):

208 -> 218            transdown
219                   transformed
220 -> 233            transup
249 -> 259            flying loop

